Threadweave Ward. Tenacity’s base AC is 15.
Legacy of Minauros. Tenacity knows the mage hand cantrip. She can also cast floating disk and arcane lock each once per long rest.
Infernal Constitution. Tenacity has advantage on saving throws against poison, and she is immune to disease.
Eldritch Mind. Tenacity has advantage on saving throws made to maintain concentration.
Font of Magic. Tenacity has a pool of 20 sorcery points that she can spend for a variety of abilities. She regains all expended sorcery points when she finishes a long rest, or 4 sorcery points whenever she finishes a short rest.
Extended Spell. When Tenacity casts a spell that has a duration of 1 minute or longer, she can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.
Heightened Spell. Tenacity can spend 3 sorcery points to give a target of a spell she casts disadvantage on its first saving throw against that spell.
Careful Spell. When Tenacity casts a spell that would force one or more of her allies to make a saving throw, she can spend 1 sorcery point to cause up to 5 of those allies to automatically succeed on their save.
Spellcasting. Tenacity is an 20th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). Tenacity has the following spells prepared.
Cantrips (at will): light, mending, minor illusion, prestidigitation, sacred flame, sword burst
1st level (4 slots): healing word, shield, silvery barbs
2nd level (3 slots): misty step, web
3rd level (3 slots): counterspell, fly, major image, thread convergence
4th level (3 slots): dimension door
5th level (3 slots): hallow, mass cure wounds
6th level (2 slots): globe of invulnerability
7th level (2 slots): teleport
8th level (1 slot): abi-dalzim’s horrid wilting
9th level (1 slot): power word kill
Favored by the Gods (1/Short or Long Rest). If Tenacity misses with an attack or fails a saving throw, she can roll 2d4 and add it to the total, possibly changing the outcome.
Empowered Healing (1/Turn). Whenever Tenacity or an ally within 5 feet of her rolls dice to determine the number of hit points a spell restores, she can spend 1 sorcery point to reroll any number of those dice once, provided she isn't incapacitated.
Legendary Resistance (3/Day). When Tenacity fails a saving throw, she can choose to succeed instead.
Special Equipment. Tenacity has and is attuned to a pair of earrings of obscurement, a cubic gate, a pair of wayfarer's boots, and a cellbos ring of protection.
Spool of Seven Dusks. Melee Spell Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (4d8) force damage and the target is grappled (escape DC 20). Until this grapple ends, the target can't regain hit points.
Quickened Spell. Tenacity spends 2 sorcery points to cast a spell that has a casting time of 1 action.
Unearthly Recovery (1/Long Rest). If Tenacity has less than half her hit points remaining, she regains half her hit points.
Spellspinner. Tenacity spends a spell slot to regain sorcery points equal to the spell slot’s level. Alternatively, Tenacity can spend 2 sorcery points to gain a spell slot of 1st level, 3 for a slot of 2nd level, 5 for a slot of 3rd level, 6 for a slot of 4th level, or 7 for a slot of 5th level.
Tenacity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Tenacity regains spent legendary actions at the start of her turn.
Cantrip. Tenacity casts a cantrip.
Fractal Web. Tenacity chooses between regaining a spell slot of 3rd level or lower or regaining 3 sorcery points.
Dire Weave (Costs 2 Actions). Tenacity forces each creature within 5 feet of her to make a DC 20 Dexterity saving throw. On a failed save, a creature takes 14 (4d6) force damage and Tenacity teleports up to 30 feet to an unoccupied space she can see.
Description
Tenacity Elonias was a tiefling sorcerer who, after gaining a Boon of Immortality from Ilera’s favor, spent centuries exploring the planes with her twin brother, Razzix Elonias, using a cubic gate. However, the curious object had one last surface they had not touched after years and years. That surface brought them to a foreign place known only as the Shadows. The plane was dark and every surface crumbled slowly when touched. Only a dim sun glowed mildly above, choked by the magical black smog that pervaded the entire plane. Something made of wisps of the smoky darkness attacked them, and they barely managed to escape. They both agreed that whatever lay within that plane was better left untouched, and Tenacity hid the cube before they parted ways.
Tenacity spent her years learning in great depth about the world and how it worked. She discovered nature's inner workings, the philosophies of mortals, and the attitudes of gods. Two driving questions drove Tenacity's purpose: Why and How. She even became acquainted with the gods of nature and mysteries, Elphion and Renato respectively.
But time changes people. Razzix had spent his time growing in power and old knowledge, and sought to learn more about the mysterious plane that was not recorded in any library or archive. Eventually he found a ruin that contained a scroll which detailed an account of the very same cubic gate which Tenacity had hidden, saying it was the only way onto the incredibly dangerous and hostile plane — but also mentioned that great power likely resided within said plane.
When the two met once more, Razzix explained his plan to enter the plane, trusting that Tenacity would help him accomplish this goal. However, Tenacity saw the hunger behind Razzix’s words and abandoned him, taking the cubic gate with her. Despite his efforts, Razzix failed to find her, and after a while she took up an occupation helping adventuring groups, seeking to help others in the capacity that she could without drawing too much attention to herself. Eventually, she found herself in the Divolik hunting town of Bolersvald, assisting a werewolf adventurer named Facio in defending a group of pursued lycanthropes from being Charmed by a vampire. A stalemate occurred.
That is, until the monk appeared.







Comments