Medium Humanoid, Lawful Evil
Armor Class 18 Natural armor
Hit Points 98 (12d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws CON +7, WIS +9
Skills Investigation +11, Medicine +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Truesight 90 ft, Passive Perception 14
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Medical Resistance. (3/Day) When Vivian fails a Constitution, Wisdom or Strength saving throw, she may use a charge of this ability to succeed on the check instead. 

Adaptive Resistance. Upon taking damage Vivian gains resistance to the triggering damage type. This effect takes place after calculating the damage that triggers the response. If Vivian already has resistance to the damage type, she gains immunity instead. 

Actions

Multi-attack. Vivian can make three weapon attacks as an action using either her darts or stun rod. 

Stun Rod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) lightning damage. Target must succeed on a DC 14 Constitution saving throw or be restrained and unable to perform reactions until the end of their next turn.

Tranquilizer Darts. Melee Weapon Attack: +7 to hit, reach 80/200 ft., one target. Hit: 15 (3d10) poison damage. Target must succeed on a DC 14 Constitution saving throw or have their strength score reduced by 2d4. 

Reactions

Elemental Absorption (3/day). As a reaction to taking fire, cold, lightning, thunder, or acid damage, Vivian can give herself resistance to that damage type. She may then grant herself 4 (2d4) temp hp. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2024 7:23:46 AM
9
0
--
Coming Soon
NebulaOmega

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