Armor Class
14
(Hardened Skin)
Hit Points
19
(3d6)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
13
(+1)
INT
12
(+1)
WIS
7
(-2)
CHA
5
(-3)
Saving Throws
STR +3
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Actions
Sharp Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Volatile Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually slightly stronger than the average Goblin, they gather in large numbers to torment other creatures.
It is unknown how Volatile Goblins came to be, but they do tend to be much more aggressive than the average Goblin, and will only hunt at night, usually with two or three other Volatile Goblins nearby.







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