Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 14 (Hardened Skin)
Hit Points 19 (3d6)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws STR +3
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The Volatile goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Sharp Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Volatile Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually slightly stronger than the average Goblin, they gather in large numbers to torment other creatures.

It is unknown how Volatile Goblins came to be, but they do tend to be much more aggressive than the average Goblin, and will only hunt at night, usually with two or three other Volatile Goblins nearby.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Deathdhiskey

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