Large swarm of Large dragons, Unaligned
Armor Class 17 (natural armor)
Hit Points 125 (16d10 + 39)
Speed 40 ft., fly 90 ft., swim 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Skills Acrobatics +4, Perception +7
Damage Vulnerabilities Bludgeoning
Damage Immunities Acid, Poison, Psychic
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17
Languages Common, Draconic, Telepathy Can communicate with Ben within 1 mile.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

False Appearance. While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.

Constructed Resilience:
The dragon doesn't need to eat, drink, or breathe.
The dragon doesn't need to sleep, and magic can't put it to sleep.

Regeneration (Van Form Only): While in van form, the dragon regains 10 hit points every hour. The Mending Cantrip can be cast to repair some damage and can be cast repeatedly.


Actions

Multiattack. The dragon makes two attacks: one with its bite and one with its claws.

Bite.
Melee Weapon Attack:
+10 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 6) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Grease Breath. The clockwork dragon exhales Van Grease in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw and be knocked prone & taking  (6d8) acid damage on a failed save, or half as much damage on a successful one and not be knocked prone.

Description

Susceptibility:

* Susceptible to anti-magic fields, turning it back into the Van.
* If reduced to 0 hit points, it reverts to van form and is incapacitated until repaired.
* If the dragon receives 65 or more Bludgeoning  damage the transformation ends.

Dabigabomb