Elemental glob
'Sphere' attack has different kinds of damage/effects depending on the element.
Bio-luminescent
Can glow in the dark. can light up to 10 ft in a sphere around them.
Luminescent Flash. Lights up body to a point where it can do luminescent damage. (2 hp)
Slap. Roll of 5 to hit, reach 2 ft., 1 target. Hit: 2 (1d4 + 1) [damage type] damage.
Sphere. Summon a sphere of any element of your choice. 1d6 + 5 elemental damage. Can extend up to 20 ft.
nuh uh
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
lil glowy blob that can throw magic spheres
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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