Armor Class
15
Natural, extra bodies with light armor.
Hit Points
180
(3d10 + 90)
Speed
10 ft., walk 45 ft., climb 5 ft., fly 10 ft., swim 15 ft.
STR
13
(+1)
DEX
6
(-2)
CON
9
(-1)
INT
8
(-1)
WIS
12
(+1)
CHA
15
(+2)
Saving Throws
STR +4
Damage Resistances
All
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Invisible, Paralyzed, Poisoned, Unconscious
Senses
Passive Perception 12
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
When hit points go down to 0 on the first time, this creature will regain 3d20 hit points back until the next time it’s hit points go down to 0.
Actions
Roll.
When this creature decides to roll as it’s attack, it has a chance to poison you.this can do 3d20 damage
zombie chuck
this creature can also chuck a zombie. When done the victim must make a strength check of 13 of higher to succeed in throwing the zombie away. If not the victim takes 3d10 damage.
Bonus Actions
One other attack that this undead creature can do is it form a big zombie jaw attack. This will poison the victim if they are not successful in the check of survival. Check for survival must be over 3. For the victim to not be poisoned or paralyzed. Damage includes 2d6 and 1d20 for damage.
Description
Big ball of zombies. If you slice it into 1/4’s successfully, it will turn into 50 zombies
mage and archer attacks on this creature will not be very effective and efficient. This will only do 1 damage to it if damage is taken from a archer or a mage.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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1/17/2024 10:29:50 AM
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Coming Soon
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