Medium Humanoid (Half-Elf), Chaotic Neutral
Armor Class 19 (studded leather/Shadow Unifrom)
Hit Points 122 (13d8 + 12)
Speed 30 ft.
STR
17 (+3)
DEX
22 (+6)
CON
19 (+4)
INT
16 (+3)
WIS
20 (+5)
CHA
17 (+3)
Saving Throws DEX +11, INT +8, CHA +8
Skills Acrobatics +13, Deception +8, Perception +12, Sleight of Hand +17, Stealth +20
Senses Darkvision 60 feet, Passive Perception 17
Languages Common, Dwarvish, Elvish, Goblin, Thieves' Cant Thieves' cant
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits
  • Assassinate. During its first turn, the Zanryn has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Zanryn scores against a surprised creature is a critical hit.
     
    Cunning Action. Zanryn's agility or quick thinking allows him to act speedily. On his turn in combat, Zanryn can take the Dash, Disengage, or Hide action as a bonus action on each of his turns.
     

    Evasion. Because of extraordinary good luck, the sidekick is skilled at avoiding danger. When the sidekick is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed. The sidekick doesn't benefit from this feature while incapacitated.

    Fey Ancestry. Zanryn has advantage on saving throws against being charmed, and magic can't put Zanryn to sleep.
     
    Helpful. Zanryn is adept at giving well-timed assistance; Zanryn can take the Help action as a bonus action.
     
    Sneak Attack.Once per turn, the Zanryn deals an extra 18 (7d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the Zanryn doesn't have disadvantage on the attack roll.
     
    Coordinated Strike. The sidekick is adept at fighting in concert with a companion. When the sidekick uses its Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from the sidekick, and the sidekick can deal an extra 2d6 damage to it the next time the sidekick hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.
     

    Inspiring Help. When the sidekick takes the Help action, the creature who receives the help also gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target. At 20th level, the bonus increases to 2d6

    Uncanny Dodge. Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Actions

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Drow Poison crossbolt This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also Unconscious while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. 4 bolts of this

 

Description

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

Monster Tags: Sidekick

Habitat: Urban

Katherinerogue

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