Small Undead, Chaotic Evil
Armor Class 10 natural armor
Hit Points 12 (3d4 + 1)
Speed 30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
14 (+2)
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision, Passive Perception 10
Languages Understands the language it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits
  1. Ethereal Sight. The Yurei Lantern possesses the ability to peer into the Ethereal Plane, allowing it to see and interact with entities on both the Material and Ethereal Planes simultaneously. This ethereal sight enhances its awareness and makes it a formidable spectral presence.

  2. Incorporeal Movement. The Yurei Lantern effortlessly glides through solid objects and creatures as if they were mist. Its incorporeal nature allows it to bypass obstacles with ease, making it a ghostly and elusive adversary.

  3. Illumination. The Yurei Lantern emanates an eerie, dim light in a 10-foot radius. This spectral glow not only provides an unsettling illumination but also serves as a telltale sign of its malevolent presence.

  4. Invisibility. The Yurei Lantern can shroud itself in invisibility, rendering it unseen by the naked eye. This ethereal concealment adds to the lantern's haunting and elusive nature, making it a challenging foe to confront.

  5. False Appearance. When motionless and devoid of emitted light, the Yurei Lantern adopts the appearance of a regular lantern. This deceptive guise allows it to lurk unnoticed until the moment it reveals its true, malevolent form.

Actions
  1. Draining Touch. Melee Spell Attack: The Yurei Lantern reaches out with its ghostly appendage, attempting to touch a target within 5 feet. On a successful hit, the target is seared by necrotic energy, taking 10 (3d6) damage. Additionally, the victim must succeed on a DC 12 Constitution saving throw or experience a drain on their life force, reducing their maximum hit points by an amount equal to the damage taken. This life drain persists until the target completes a long rest. If the drain reduces the target's maximum hit points to 0, the target dies, consumed by the ethereal energy.

  2. Ethereal Flames. The Yurei Lantern releases ghostly flames in a 15-foot cone, searing all creatures caught in its spectral blaze. Each creature in the area must make a DC 12 Dexterity saving throw. On a failed save, they suffer 14 (4d6) necrotic damage, and on a successful save, they take half as much damage. The ethereal flames showcase the lantern's ability to unleash otherworldly powers to harm those who dare to approach.

Bonus Actions

Ethereal Shift. The Yurei Lantern, being a creature that straddles the boundaries between planes, can use its bonus action to momentarily shift further into the Ethereal Plane. During this brief shift, the lantern gains advantage on Dexterity saving throws until the start of its next turn, as it becomes even more elusive and incorporeal.

Reactions

Spectral Vanish. When the Yurei Lantern is targeted by a melee attack or a spell that requires a ranged attack roll and the attack misses, the lantern can use its reaction to briefly phase out of existence, becoming incorporeal and immune to all damage until the start of its next turn. This spectral vanish reflects the lantern's ability to elude attacks with its ethereal nature.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Characteristics:

The Yurei Lantern is a malevolent and otherworldly entity, a haunting manifestation that blurs the line between the Material and Ethereal Planes. Its characteristics embody the eerie and unnerving qualities of the supernatural, making it a formidable force in the realm of the undead.

Ethereal Presence: The Yurei Lantern exists as a spectral entity, straddling the boundaries between the living and the dead. Its ephemeral form allows it to move seamlessly through solid objects, rendering it elusive and challenging to engage.

Haunted Illumination: The lantern emanates an unsettling dim light, casting an eerie glow that pierces the darkness. This spectral radiance serves as both a harbinger of its presence and a deceptive beacon, luring unsuspecting souls towards an encounter with the supernatural.

Malevolent Draining: Through its ethereal touch, the Yurei Lantern possesses the ability to drain the life force from its victims. A mere touch can inflict necrotic damage and, with a successful draining touch, diminish the very essence of a creature, reducing its maximum vitality until the victim can recover through rest.

Spectral Flames: The Yurei Lantern can unleash ghostly flames, scorching everything in its ethereal path. These spectral flames carry the essence of the afterlife, delivering both physical and metaphysical harm to those unfortunate enough to be caught in their otherworldly blaze.

Deceptive Camouflage: When dormant and motionless, the Yurei Lantern assumes the appearance of a mundane lantern, concealing its true, malevolent nature. This deceptive camouflage allows it to lie in wait, surprising those who underestimate the spectral peril that lurks within.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

DxDLotus

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