Large Monstrosity
Armor Class 14 Natural armor
Hit Points 69 (8d12 + 17)
Speed 35 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +8, CON +6
Skills Athletics +8
Damage Resistances Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Restrained
Senses Darkvision 30 ft., Passive Perception 12
Languages Common Unable to speak Low Gothic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Abominant Strength. This creature has advantage on Strength and Constitution saving throws and Strength- and Constitution-based skill checks.

Abominant form: Whenever this creature would take a single instance of damage, it takes 1 less damage from that instance (to a minimum of 1 damage).

Multiattacks: This creature can attack twice

Actions

Powerful Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 5) kinetic damage. Medium sized creatures or smaller that are hit are knocked back 10 ft. and must make a DC 15 Dexterity saving throw. If they fail, they are knocked prone

Bonus Actions

Reckless charge: This creature can take the dash action as a bonus action.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/29/2024 11:28:05 AM
0
1
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Coming Soon
HumNit

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