Medium Construct, Any Lawful Alignment
Armor Class 14 Natural Armor
Hit Points 95 (9d10 + 50)
Speed 35 ft.
STR
11 (+0)
DEX
13 (+1)
CON
20 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
15 (+2)
Skills Insight +4, Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Prone
Senses Darkvision 120 ft, Passive Perception 14
Languages Envisionments can not speak but understand languages they knew before they were transformed
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Life Link. The Envisionment's rings will dissolve when the Mind's Eye is destroyed allowing the spirit within to move on.

Reflective. The Environment will take half damage from radiant damage. The other half will damage all creatures in a 5 ft radius unless they also have this trait (Reflective will not activate on already reflected radiant damage).

Actions

Multiattack. Can attack once with Gemstone Rays and once with Spinning Rings or Ring Toss.

Gemstone Rays. The Envisionment shoots one of the following magical rays from a gem on their rings, choosing one target it can see within 120 ft of it.

  1. Zapping Ray. Deals 14 (2d10 + 4) lightning damage to the target if they fail a DC 15 dexterity saving throw. If the target is wearing any metal based armor all creatures within 5 ft of it take 9 (1d10 + 4) damage.
  2. Flaming Ray. Deals 14 (2d10 + 4) fire damage to the target if they fail a DC 15 dexterity saving throw. This also disables the target’s cold based attacks until the end of their next turn.
  3. Freezing Ray. Deals 14 (2d10 + 4) cold damage to the target if they fail a DC 15 dexterity saving throw. Your speed is halved (rounded down) until the end of your next turn
  4. Degrading Ray. Deals 14 (1d10 + 4) acid damage to the target if they fail a DC 15 dexterity saving throw. You take 1d8 acid damage every turn until you take an action to remove it.
  5. Disturbing Ray. Makes the target frightened of the Envisionment and causes them to take 1d6 psychic damage every round.. Both effects end when the target succeeds a DC 17 wisdom saving throw.
  6. Brilliant Ray. Blinds the target until the end of their next turn and does 12 (2d8 +4) radiant damage if the target fails a DC 15 dexterity saving throw.

Spinning Rings. The Envisionment spins one of its rings and creates a magical blade to strike a target within 5 ft of it and does 19 (3d10 + 4) slashing damage and 3 (1d6) radiant damage on a hit. Its rings count as finesse weapons and therefore use the Envisionment's dexterity modifier.

Ring Toss. The Envisionment launches one of its magical rings at a target, lowering the Envisionment's AC by 1. This ring does 19 (3d10 + 4) slashing damage and 3 (1d6) radiant damage on a hit.

Reactions

Ring Retaliation. If the Envisionment is attacked it can retaliate with 2 (1d4) magical slashing damage if the attacker is within 5 ft of the Envisionment.

Description

The perfect servant of Pointy Hat's Mind's Eye. Astral forms of what were once the races of the mortal plane sentenced to eternal life as an Envisionment. They appear as ghostly humanoid forms contained within rings of brilliant bronze, silver, gold, or mithril studed with shining gemstones. Each of these different metals representing their status and power in the ranks of the Mind's Eye they serve. The strongest being mithril and the weakest being bronze. Their only goal is to serve their master and can never do anything that will hinder their master. They are not inherently good or evil because of this.

Previous Versions

Name Date Modified Views Adds Version Actions
1/29/2024 8:52:33 AM
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1
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Coming Soon
1/29/2024 5:30:34 PM
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Coming Soon
Pigeon19299

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