Small Humanoid (Goblinoid), Neutral
Armor Class 16 (leather armor, shield)
Hit Points 11 (4d6 - 1)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
8 (-1)
INT
12 (+1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +5
Skills Stealth +7
Damage Resistances Acid
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

 

Explosive Finish. When a void goblin dies, they explode in a violent biochemical reaction, showering all nearby creatures in a spray of acid. All creatures within 10ft must make a DC 13 Dexterity saving throw or take 1d6 acid damage, or half as much on a successful save. 

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Arkonis_the_Mad

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