Medium Plant, Chaotic Neutral
Armor Class 18 Natural
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws CON +4, WIS +2
Skills Stealth +25
Damage Vulnerabilities Slashing
Condition Immunities Blinded, Deafened, Frightened
Senses Blindsight, Tremorsense, Passive Perception 10
Languages Cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The Grass has advantage on saving throws against being frightened.

Actions

Multiattack. Violent Grass is able to make two melee attacks.

Grasssword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Grassbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Reactions

Parry. The Violent Grass adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Violent Grass are warriors who pledge service to dryads and other nature oriented noble causes. They are made of grass and when undisturbed are undistinguishable from a regular patch if grass but when disturbed they spring out of the ground and take on the shape of a knight.

Previous Versions

Name Date Modified Views Adds Version Actions
2/3/2024 11:35:59 PM
4
1
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Coming Soon

Monster Tags: plant

Habitat: ForestGrassland

Sleepybear755

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