Medium Fiend (Demon, Devil, Yugoloth), Chaotic Evil
Armor Class 23 natural
Hit Points 440 (44d10)
Speed 50 ft., climb 30 ft.
STR
24 (+7)
DEX
18 (+4)
CON
26 (+8)
INT
24 (+7)
WIS
22 (+6)
CHA
28 (+9)
Saving Throws DEX +12, CON +16, CHA +17
Skills Athletics +13
Damage Vulnerabilities Cold
Damage Resistances Radiant
Damage Immunities Acid, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned, Stunned
Senses Blindsight 80, Darkvision 300, Passive Perception 21
Languages Abyssal, Common, Deep Speech, Infernal
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Legendary resistance(3/Day): If viserion fails a saving throw, it can choose to succeed instead.

Magic resistance: viserion has advantage on saving throws against spells and other magical effects.

Spellcasting. viserion is a 20th-level spellcaster. Its spellcasting ability is charisma (spell save DC 20, +12 to hit with spell attacks). viserion has following warlock spells prepared: 
Cantrips (at will): eldritch blast, sword burst, corruption

5th (5 slots): control lava, dominate person, dance macabre, infernal calling

6th (4 slots): circle of death, investiture of flames, sould cage

7th (4 slots): finger of death, plane shift (self only), power word pain

8th (3 slots): aging, demiplane, power word stun 

9th (2 slots): black hole, a call beyond

infernal voice: viserion can say a verbal command and any creature with fiend blood must respond to said command

unholy healing: whenever viserion takes necrotic damage it instead heals him for the damage dealt. and if viserion ever consumes a small dose of blood he heals for 1d6 health

Actions

multiattack: viserion can make 3 attacks, two with its claws and one with its bite

claws. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 10(5d4) slashing damage and 10(5d4) necrotic damage

bite. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 13 (3d8 + 2) piercing damage and 8 (2d6 + 4) necrotic damage which heals viserion for said damage

blood slash: RangedWeapon Attack: +11 to hit, range 120 ft., 4 target. Hit: 12 (2d10 + 5) slashing damage.

Reactions

chaotic magic: whenever viserion casts a spell it rolls a d100 and if it is a 10 or bellow he targets himself 11-50 targets the wrong target, 51-98 targets the intended target and 99-100 targets all enemies

infernal fireback: if viserion ever gets struck by a spell which deals necrotic or fire damage he can return the spell onto the caster

Description

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pootisman

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