Medium Undead
Armor Class 16 Natural
Hit Points 120 (12d10)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Senses Darkvision 60, Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Blood Frenzy: When the Berserker's HP drops below 50%, they gain a +2 bonus to attack and damage rolls for 1 minute. This effect can stack up to 3 times. Berserker Rage: As a bonus action, the Berserker can enter a rage, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. While raging, the Berserker cannot cast spells or concentrate on them. The rage ends early if the Berserker is knocked unconscious or if their turn ends and they haven't attacked a hostile creature or taken damage since their last turn.

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Blood Shield: As a reaction, the Berserker can create a shield of blood around themselves, granting a +2 bonus to AC for 1 minute. The shield dissipates if the Berserker is incapacitated or if they use this ability again.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

nos_nxs

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