Tiny Beast, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 22 (4d10 + 4)
Speed 50 ft., walk 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
5 (-3)
CHA
16 (+3)
Skills Deception +19
Senses Darkvision, Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

It will look like a regular rabbit except for its glowing red eyes

Actions

Bite: +4 to hit. The Rabbit leaps up and tries to take a bite out of you. (1d8+2)

Harmless Bunny: When a creature enters a 10 foot radius with it, it will be charmed, unless they roll a dc 16 wisdom saving throw, or make a successful investigation check (only before Combat)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

this looks like a regular rabbit, except for when you get within 15 feet of it. it will then rush whatever creature is nearby and attack it viciously 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHill

AegeanZX

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