Multiattack. The captain makes three melee attacks with its scimitar.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Psycho: Deal 1d4 damage to your self and cause your enemies within 30 ft to make a wisdom saving throw DC15 or become frightened. The targets can make a saving throw at the end of every turn and become immune to this affect for 24 hours. (not extreme psycho affect).
Extreme Psycho: Deal 2d4 damage to your self and cause your enemies within 30 ft to make a wisdom saving throw at disadvantage DC15 or become frightened. The targets can make a saving throw at the end of every turn and become immune to this affect for 24 hours.
Parry. The badass adds 3 to its AC against one melee attack that would hit it. To do so, the badass must see the attacker and be wielding a melee weapon.
Punish. The badass stab or throw two dagger at any enemy that attacks an ally. Daggers. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (2d4 + 3) piercing damage.
Villain Actions can only be used in order (1 then 2 then 3). Also Villain actions can be only be used after an enemies action. Villain actions can only be used once per round.
Villain action 1 - Confidence. give advantage to up to 4 creatures within 15 ft for one turn.
Villain action 2 - Blind. Bandit badass throw salt in the eyes of all enemies within 5 ft. Con DC 16 or become blind for 1 turn.
Villain action 3 - Fearless Poison. Drop a vail of poison doing 4d6 poison damage. DC 16 or take half damage. Throw Range 20 ft. beyond 10 ft of the origin take half damage.
Description
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.







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