Large Monstrosity, Chaotic Evil
Armor Class 15 natural armor
Hit Points 51 (6d10 + 18)
Speed 40 ft., climb 40 ft., fly 60 ft., swim 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
3 (-4)
Skills Perception +3, Stealth +5
Damage Immunities Cold
Senses Blindsight 30, Darkvision 60, Passive Perception 13
Languages Yeti
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Amphibious. The crab can breathe air and water.

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Fear of Fire. If the chimera takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell. The chimera has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The chimera has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Multiattack. The chimera can use its Chilling Gaze and makes two claw attacks and a bite attack.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) cold damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) cold damage.

Chilling Gaze. The chimera targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all chimeras for 1 hour.

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2019 6:20:08 PM
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Coming Soon

Environment: ArcticMountain

Xavierestelles

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