Charge. When the Worm charges it is locked in the action for two turns. It will move 120 ft in this action. The claws covering the worm will constantly snip at the surrounding waters with a reach of 5 ft and if a player gets close they will have to avoid an attack roll. If a creature is caught in front of the Worm when it charges it must succeed a Dex check (DC 15) to avoid being grappled and taking damage, 3d6 slashing.
Thrust Claw. Claw: +4 to hit, reach 15 ft., 1 target. Hit: 2d4 + 3 piercing damage.
Sand Shot. Shard of Sandstone: +4 to hit, range 30/120 ft., 2 target. Hit: 1d8 + 2 bludgeoning damage.
Consume - The worm consumes a nearby body to heal 10 hp
Sand Dive. As a reaction, the Sand Sandworm Swarm dives into the sand below where it will stay for 2 turns. During this period it can choose one player to sink into the sand which will have them make a DC 18 acrobatics check.
Swallow (Costs 2 Actions). The Sandworm chooses one player and will swallow them unless they succeed in a DC 18 athletics or acrobatics check.
Divide (Costs 1 Action). The Sandworm divides itself and goes into the sand, then 7 points on the map are chosen at random
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A large collection of Sandworms clad in think sandstone armor and chunks of colored rocks. From the outside, it looks as if it is one worm as the swarm moves in cohesion with each other. In the cracks of the sandstone armor sits crab claws that grab at anything close enough to reach.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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