Special Trait Name. reamation protacol
special trait heal 3d20 health
Action Name. eldritch lance smith
Action Melee Attack. Melee Weapon Attack:6 +# to hit, reach # 15ft., # target. Hit: # (2d20 + 10) [disentragtion] damage.
Action Ranged Attack. Ranged Weapon Attack: 6+# to hit, range 400 ft., # target. Hit: # (2d20 + 10) [disentragtion] damage.
Enter the description for how bonus actions work for your monster here.
eldritch lance pin/smith
gives the stunned grappled unconscious conndition on to a player
Reaction Name. teleportation 800ft range
Enter the description for how legendary actions work for your monster here.
reroll a two die you are not happy
Legendary Action Name (Costs 0 Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
asron can come back from the dead on full health
Mythic Action Name (Costs 0 Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
a dark 14 feet can stand up to 20 feet
metel skin
undieing unflinching
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Please tell me this is satire.