Large unknown, Chaotic Evil
Armor Class 28 natural armor
Hit Points 1100 (8d20 + 12)
Speed 1000 ft., goes supersonic thats why , climb 500 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, WIS +19
Skills Intimidation +24, Persuasion +24, Stealth +28
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Damage Immunities Bludgeoning, Piercing, and Slashing from Magical Weapons; All damage from spells, Bludgeoning, Piercing, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Blindsight, Darkvision yes, Truesight yes, Unknown, Passive Perception 20
Languages All necrotic code commen
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. reamation protacol 

special trait heal 3d20 health 

 

Actions

Action Name. eldritch lance smith 

Action Melee Attack. Melee Weapon Attack:6 +# to hit, reach # 15ft., # target. Hit: # (2d20 + 10) [disentragtion] damage. 

Action Ranged Attack. Ranged Weapon Attack: 6+# to hit, range 400 ft., # target. Hit: # (2d20 + 10) [disentragtion] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

eldritch lance pin/smith 

gives the  stunned grappled unconscious conndition on to a player 

Reactions

Reaction Name. teleportation 800ft range 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

reroll a two die you are not happy 

Legendary Action Name (Costs 0 Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

asron can come back from the dead on full health 

Mythic Action Name (Costs 0 Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

a dark 14 feet can stand up to 20 feet 

metel skin 

undieing unflinching 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Armorconstruct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

colin70591

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