Small unknown, Chaotic Evil
Armor Class 14 natural
Hit Points 35 (3d10 + 5)
Speed 30 ft., fly 50 ft.
STR
9 (-1)
DEX
18 (+4)
CON
10 (+0)
INT
16 (+3)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws DEX +6, INT +5, WIS +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Frightened, Grappled, Poisoned, Prone, Restrained
Senses Passive Perception 25
Languages telepathy, can understand any other languages the DM thinks/allows
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Transparent. The shade Advantage on stealth checks, and creatures have disadvantage on on attack rolls on the shade.

Spellcasting. The Shade is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Shade does not need any components for its spell and has following sorcerer spells prepared:
Cantrips : minor illusion, shocking grasp
1st level (5 slots): fog cloud, false life.

2nd level ( 3 slots) crown of madness (no concentration, lasts on target 5 mins) blindness/deafness.

Actions

walk through wall. the shade can use a bonus action to a substance blocking its way.

claw. Melee  Attack: +6 to hit, reach 7 ft., 1 target. Hit: 12 (2d10 + 2) slashing damage. 

ghostly arm.  ranged Attack: +5 to hit, range 10/50 ft., 2 targets. Hit: 20 (1d10 + 11) psychic damage.

Description

IT appears as a dark see-through silhouette, with long sharp claws and a long, slender body. it usually stalks players at night (when its most active) 

Previous Versions

Name Date Modified Views Adds Version Actions
8/8/2019 8:02:46 AM
3
1
--
Coming Soon
Snowgiant

Comments

Posts Quoted:
Reply
Clear All Quotes