Large Undead, Lawful Evil
Armor Class 20 (natural armor)
Hit Points 134 (15d10 + 52)
Speed 40 ft., fly 80 ft.
STR
19 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +7, CON +7, WIS +3, CHA +1
Skills Perception +6, Stealth +8
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Understands all languages it knew in life but can't speak.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Undead Nature. A Young Skeleton Dragon doesn’t require air, food, drink, or sleep.

Magic Resistance. TheYoung Skeleton Dragon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) necrotic damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Necrotic Breath (Recharge 5–6). The dragon exhales acid in a 30­-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Constitution saving throw, taking 49 (11d8) necrotic damage on a failed save, or half as much damage on a successful one.

Habitat: MountainSwamp

Damakos69

Comments

Posts Quoted:
Reply
Clear All Quotes