Undead Nature. A Young Skeleton Dragon doesn’t require air, food, drink, or sleep.
Magic Resistance. TheYoung Skeleton Dragon has advantage on saving throws against spells and other magical effects.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) necrotic damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Necrotic Breath (Recharge 5–6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Constitution saving throw, taking 49 (11d8) necrotic damage on a failed save, or half as much damage on a successful one.
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