Armor Class
14
(Natural armor)
Hit Points
42
(7d8 + 14)
Speed
50 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
5
(-3)
WIS
14
(+2)
CHA
5
(-3)
Saving Throws
STR +5, DEX +4, CON +4, INT -1
Skills
Acrobatics +4, Perception +4, Stealth +4
Damage Resistances
Necrotic
Condition Immunities
Charmed
Senses
Darkvision 120ft, Passive Perception 14
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.
Keen Hearing and Smell. The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Shadow Blend. While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
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