Poisoner. The senior alchemist is a 9th-level poisoner. Its poison crafting ability is Intelligence. The senior alchemist is able to apply a poison to a weapon as a bonus action or throw a flask as an action. The senior alchemist has the following poisons prepared:
Gravitational Distortion Poison: Applied to a weapon or thrown as a flask, this poison causes the forces of gravity to double on a creature. The exposed creature must make a DC14 Strength saving throw at the end of each of its turns. If the creature fails, they, and fall prone prone at the end of their turn and all creatures within 5 feet of the creature must succeed on a strength saving throw or fall prone. After two successful saves, the poison's effects end and no creatures are affected by it anymore.
Orator's Curse: When applied to a weapon and used to attack a creature, the exposed creature makes a DC13 Constitution saving throw at the start of each of its turns. On each failed save, it cannot speak intelligibly until its next turn. After two successful saves, the poison ends.
Numbing Agent: When applied to a weapon or thrown as a flask, the world moves in slow motion for the exposed creature as they seem to let the world whiz past them. An exposed creature makes a DC14 Constitution saving throw at the start of each of its turns. On each failed save, the creature drops two ranks in initiative instead of taking its turn, going instead after the next target in the initiative order. After three successful saves, the poison's effects end.
Multiattack. The veteran makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Description
Alchemists are studious researchers of the medicinal and herbal arts. Alchemists employed by the state are usually well adept with the use of herbs to bring about magical effects that are detrimental to enemies of the state.
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