Huge Elemental, Neutral
Armor Class 18
Hit Points 150 (20d12 + 24)
Speed 0 ft., fly 70 ft.
STR
11 (+0)
DEX
20 (+5)
CON
12 (+1)
INT
6 (-2)
WIS
17 (+3)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Thunder
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Lightning Form. The elemental can enter a hostile creature's space and stop there. Any creature that occupies the same space as the elemental at the end of its turn takes 1d10 lightning damage. The elemental can move through a space as narrow as 1 inch wide without squeezing. The elemental casts bright light in a 10ft radius, and dim light for an addtional 10ft.

 

Actions

Multiattack. The elemental makes two Arc Bolt attacks.

Arc Bolt. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:  (2d10+ 5) lightning damage. This attack is made at advantage if the target is weraing armor made of metal. 

Fury of the Storm (Recharge 3-6). As an action, the elemental can choose to cast either Lightning Bolt, Storm Sphere, Thunderwave or Thunder Step, as a 6th level spell. Wisdom is the spellcasting modifier for these spells.  

Description

Often appearing in groups of 2-4, Sprite Lightning Elementals are very rare and are generally more powerful than their kin. Appearing as a vaguely humanoid-shaped being composed of deep red and white lightning, their voices speak in the thunderous roar of the storm itself.

Previous Versions

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8/13/2019 2:50:03 AM
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8/13/2019 2:56:18 AM
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8/13/2019 3:01:23 AM
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Monster Tags: Elemental

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