Shapechanger. The false mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The false mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the false mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The false mimic has advantage on attack rolls against any creature grappled by it.
Innate Spellcasting. The false mimic's innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no components:
At will: detect thoughts
3/day: dominate monster
Legendary Resistance (3/Day). If the false mimic fails a saving throw, it can choose to succeed instead.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
Engulf. The false mimic engulfs a medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 25 Constitution saving throw at the start of each of the false mimic's turns or take 10 (1d8 + 5) bludgeoning damage. If the false hydra's head moves or it's body moves, the engulfed target moves with it. The false hydra can have only one creature engulfed at a time. If the target's HP drops to 0 while engulfed, or dies, it is immediately consumed. See Grow Heads.
Mindsong. The false mimic sings a harrowing melody which is heard by anyone within 5 miles of the head that sings. Creatures hearing the song gain gaps in their memory that they have no recollection of. If a person enters a room with a false mimic, the song may cause the person to forget the mimic was there. This is commonly used to cause people who are close to victims of the mimic to forget that person existed.
This song does not alter reality, only perception. A woman who lost her husband may find it confusing to find men's clothes in her house as she recalls no husband. This effect does not work on people who are deaf, or are focused on the item the gap is intended to replace. For example, the women above may witness the mimic eating a man, and recall all of it during the event, but forget the second she looks away.
As people are victims to the mindsong, they risk gaining split minds. If a victim gains split mind, the left half of the mind separates from the right. The victim does not notice this, however the left half cannot hear, thus is immune to the mindsong (but it can see). It may try to notify the victim of the false mimic, but it only controls half the body. It does not control speech. This may appear as the left hand inserting text into a note the victim is writing, or scratch letters into their chest as they sleep. Since the right brain is still impacted by the mindsong, they may never notice the letter, however the scars on their chest are harder to blank out of their mind.
Description
This creature has never had it's true form seen by anyone, this is due to the fact that no scholar has actually seen a false mimic nor has heard of one, perhaps due to it's elusive nature OR the ability to make people forget such a form or entity exists. However the only existing evidence of such a creature was when one of the guards of a castle gone deaf and saw a Mimic with multiple mouths and eyes pretending to be one of the pillars of the main hall, he reported that the Mimic was in the middle of swallowing a human being that was reported to be a scholar. but when we went to investigate, the institute that held such a scholar reported that they have no records nor know the scholar that the deaf guard was talking about in his mad ravings.
As I write this report I however do feel a sense of loneliness in this castle as there are not as many people as there would be in any other castles. Even still I wonder who owns this castle and why do we still maintain it if no one has lived in it since I could remember. Oh well, I guess that is just the life of a advisor to a...king? Lord? I can't seem to recall...might want to look at who I serve since I can't remember who they are.
Lair and Lair Actions
A False Mimic’s Lair
The lair of a false mimic always lies within the city it chooses to feed on inside one of the larger buildings such as a cathedral or a castle. It will reside inside the building and grow from a medium size and up, once it outgrows it's illusion it will then change locations within the building to mimic a larger object and will remain there for the remainder of it's days.
Lair Actions
When fighting inside its lair, a false mimics can use lair actions. On initiative count 20 (losing initiative ties), a false mimic can take one lair action to cause one of the following effects; the false mimics can’t use the same lair action two rounds in a row:
- The false mimic casts dominate monster.
- The false mimic targets one dominated creature it can sense within 120 feet of it. The target has a flash of inspiration and gains advantage on one attack roll, ability check, or saving throw it makes before the end of its next turn. If the target doesn’t or can’t use this benefit in that time, the inspiration is lost.
- The false mimic targets one creature it can sense within 120 feet of it and causes it to freeze with fear by sheer force of will. The target must succeed on a DC 18 Charisma saving throw or be unable to leave its current space. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Regional Effects
The city a false mimic feeds on will experience one or more of the following effect:
- Creatures within 5 miles of a the false mimic can hear it's mindsong. The mindsong works as the ability.
If the false mimic dies, this effect immediately ends. The lost memory is not restored.







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Posted Apr 5, 2024!!!WARNING!!!
This is only the first version and HAS NOT BEEN TESTED so use at your own party's risk!