Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with a magical sword or a bow (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 7) piercing damage. If the target is a humanoid, it must succeed on a DC 18 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 7) slashing damage.
Longbow (in human form). Melee or Ranged Weapon Attack: +7 to hit, range 60/120 ft., one creature. Hit: 11 [rollable](1d8 + 7);
Longsword+1(in human form). Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 [rollable](1d8 + 8);
Light Amor, Shield, a Longsword +1, and a Longbow with 20 Arrows
Description
Lycanthropic Creature from an Ancient Space Empire.







Comments