Armor Class
12
Hit Points
16
(3d8 + 3)
Speed
40 ft., fly 90 ft. Speed is teleport
STR
6
(-2)
DEX
14
(+2)
CON
13
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
8
(-1)
Skills
Stealth +999
Damage Resistances
Cold, Fire, Lightning, Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Damage Immunities
Fire, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Darkvision 60 ft., Passive Perception 10
Languages
All --
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Amorphous. The shadow can move through a space as narrow as 1 cm.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Mist. Makes mist that gives him advantage and opponents disadvantage
Actions
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a army of 100 shadows rises from the corpse 1d4 hourslater
dark aura puppetry hand.
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