Large Humanoid (Goblinoid), Chaotic Neutral
Armor Class 13 (hide armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws STR +5, WIS +4
Skills Stealth +6, Survival +2
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 13
Languages Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the yowie hits with it (included in the attack).

Shy. If the Yowie has an advantage on checks made too avoid another creature. It has a disadvantage on checks made to talk too or attract another creature.

Actions

Multiattack. The yowie makes two attacks: one with its club and one with its claws.

Tree Club. Melee Weapon Attack: +4 to hit, reach 6 ft., one target. Hit: 12 (2d10 + 2) bludgeoning damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Description

Hulking goblinoids stalking through the woods, yowies are distantly related to bugbears. They resemble them too, except for their shaggy red fur and long fangs. They only can speak Goblin, any other language gets messed up. They normally don’t get to talk though, they are solitary. The  yowies normally wander the Southern Forests, looking for kangaroos too eat. They make clothes out of kangaroo skin and leaves, and weapons out of small sharpened trees. They need weapons, because the evil demons target them, as they are one of the two civilized creatures in the Deathlands. Yowies are relatively nice to Aussie gnomes, though they try to avoid them, because they see them as bad luck.

Monster Tags: Goblinoid

Habitat: ForestGrassland

MiloXiloscient

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