Armor Class 23 Natural Armor
Hit Points 270 (20d12 + 140)
Speed 60 ft.
STR
27 (+8)
DEX
1 (-5)
CON
25 (+7)
INT
8 (-1)
WIS
13 (+1)
CHA
3 (-4)
Saving Throws STR +14
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 30 ft., Tremorsense 0 ft., Passive Perception 19
Languages Pain, the word "hungry" in common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Squishing Roll. When the ball moves through a hostile creatures space, it automatically uses its squish action as if it was a free action. If it uses its dash action in order to squish a creature in this way, or if the ball ends its turn in a hostile creatures space, it makes the attack with advantage, and deals an additional 3d6 bludgeoning damage on a hit. 

Crit Immunity. The adamantine Ball has immunity to critical hits, unless it wants to die, in which case it has bigger problems than a critical hit.

Construct Nature. The adamantine ball does not require food, drink, or sleep, but does crave the suffering of many adolescents, if that counts. 

Actions

Squish. Melee weapon attack: +10 to hit, reach 5 ft. Hit: 22 (4d6+10) Bludgeoning damage and they must succeed on a DC 18 Dexterity saving throw or be knocked prone. 

Description

Hungry.

- Adamantine Ball of Above Average Deadliness, all things considered. I mean, its a giant ball of magical metal, what do you want from me?! You're screwed bucko, welcome to the real world. This is the adamantine balls world, yer just living in it! Get rekt!

The adamantine ball was once an extra in Raiders of The Lost Ark, where it played a waiter. It is also distantly related to those balls outside of target, which share its bloodlust but not its mobility. 

 

Lair and Lair Actions

 

 

Habitat: ForestUnderwater

I_MAKE_UNBALANCED_HOMEBREW

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