Regeneration. Volenta regains 10 hit points at the start of her turn if she has at least 1 hit point and isn't in sunlight or running water. If Volenta takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Spider Climb. Volenta can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Hypersensitivity. While in sunlight, Volenta takes 20 radiant damage at the start of her turn, and she has disadvantage on attack rolls and ability checks.
Blood Frenzy. Volenta has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Multiattack. Volenta makes two attacks, only one of which can be a bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Volenta, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Volenta regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, Volenta can grapple the target (escape DC 13).
Leap. Volenta moves up to her speed without provoking opportunity attacks. As she does, she can replace 10 feet of movement with a 10-foot high jump.
Dislocate. Volenta dislocates her joints, automatically escaping any nonmagical restraints, such as manacles or a creature that has her grappled.
Spit Blood. In response to taking damage from a melee attack, Volenta spits a wad of blood at the attacking creature’s eyes, forcing it to make a DC 15 Dexterity saving throw. On a failure, the creature is blinded until the end of its next turn.
Aggress. In response to taking damage from an attack or spell, Volenta moves up to her speed toward a hostile creature she can see without provoking opportunity attacks.
Abscond. In response to escaping a grapple, Volenta uses her leap feature.
Description
From DragnaCarta's Curse of Strahd: Reloaded. Art by u/LegendL0RE on Reddit
Volenta Popofsky wears a faded gold wedding gown, a platinum mask shaped vaguely like a skull (750 gp), and ten platinum rings set with gemstones (worth 250 gp each).
Roleplaying Information
Resonance. Volenta should inspire revulsion with her obsession with pain and gore, discomfort with her sadistic and psychotic personality, and a strange sort of flattery with her flirtatious—if eccentric—attitude.
Emotions. Volenta most often feels amused, curious, irritated, bored, fascinated, enraged, and gleeful.
Motivations. Volenta wants to impress Strahd and earn her place as foremost among his brides, to satisfy her frequent sadistic urges, and to find novel ways to cause suffering and pain through tinkering and innovation.
Inspirations. When playing Volenta, channel Jinx (Arcane), Ty Lee (Avatar: The Last Airbender), and Harley Quinn (Batman).
Character Information
Persona. To strangers, Volenta is a manic, impulsive, and trigger-happy sadist with a flair for invention and innovation.
Morale. In a fight, Volenta would gleefully relish the opportunity to test her custom-made weapons on hostile subjects—and, when pushed far enough, to tear those subjects apart with her bare hands and teeth.
Relationships. Volenta is fanatically loyal to Strahd von Zarovich, and views his other brides and consorts—especially Anastrasya, Ludmilla, and Escher—with deep resentment, jealousy, and suspicion.







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