Medium Humanoid (Bard), Chaotic Neutral
Armor Class 11 Natural Armor
Hit Points 26 (6d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
15 (+2)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws WIS +5, CHA +6
Skills Performance +5
Senses Passive Perception 13
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. Jacob is a spellcaster. He uses a guitar as an arcan focus. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Jacob has the following spells prepared :

  • Vicious Mockery
  • Charm person
  • Disguise Self
  • Tasha's Hideous Laughter (bcause he is so funny)
  • Clone

Metamorphosis. As a bonus action, Jacob can transform into a different form for one hour, once per long rest. At the start of the day, he must roll a d20 : an even result transforms him into a Gigachad, an odd result transforms him into a Wizard.

  • As a Gigachad, Jacob gains all the abilities of a level 10 paladin. His alignment changes to Loyal Good. He gains a +10 Charisma bonus. As an action, Gigachad can activate his Chad aura to boost the morale of his allies for 10 minutes. He can use it once per transformation. The aura gives allies advantage on all their rolls, 20 temporary HP, changes their alignment to Lawful Good, and forces the DM to apply the rule of cool.
  • As a Wizard, Jacob gains all the abilities of a level 10 wizard. His alignment changes to chaotic evil. He gains an intelligence bonus of +10. He can cast Fireball for free 10 times. As an action, he can attempt to persuade the DM to allow overpowered homebrew spells such as Reflect. Through a ritual, the Wizard can be brought back to life by characters of evil alignment. As a bonus action, the Wizard can drink a can of G-Fuel and regain 1d10 slot of the level of his choice, as well as 20 temporary HP. He can use it once per transformation.

After each transformation, Jacob experiences an internal conflict between his different personalities. He must make a wisdom saving throw or take 1d12 psychic damage.

Inspirationnal Podcaster. As an action, Jacob can make his wife appear to talk about a subject imposed by the DM for an hour. Anyone listening to them gains 30 temporary hit points, as well as a +5 intelligence bonus for 1d4 hours. Jacob can use this ability as long as his wife is ok, and she is not busy playing Stardew Valley.

Divine Sponsor. As an action, Jacob can perform a prayer to a sponsor of his choice, and receive 4d20gp in return.  He can use this ability once per week.  With each use, Jacob receives a level of exhaustion.

Actions

Gun. Ranged Weapon Attack : +5 to hit, reach 200 ft, one target. Hit : 48 (8d12) gun damage. ('cause it's a gun !!)

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Oisy_McCain

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