Armor Class
16
Natural armor
Hit Points
68
(8d10 + 24)
Speed
20 ft., swim 40 ft.
STR
18
(+4)
DEX
12
(+1)
CON
17
(+3)
INT
11
(+0)
WIS
13
(+1)
CHA
14
(+2)
Saving Throws
STR +7
Skills
Intimidation +3, Perception +3
Senses
Darkvision 60 ft, Passive Perception 13
Languages
Aquan, Common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Multiattack: Makes two attacks with its trident.
Trident: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands in a melee attack.
Watery Grasp: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Target is grappled (escape DC 15) and pulled 5 feet underwater.
Description
Malevolent water spirits resembling old, frog-like men. They rule over aquatic realms, fiercely guarding their domains.







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