core- the viral spore has a pulsating core that is teal in color that has a web like mold around it, once it is destroyed all spores will die off in 1 week
domain- the viral spore will have a zone around the core which the infected creatures have plus 2 to all rolls such as attack rolls or saving throws(radius of 30 ft)
spore control- the core targets one in a range of 60ft, the creature must make a dc 16 con save and if failed its body and mind is now under the control of the viral spore(basically the player no longer plays but the dm does)
on a save nothing happens but if the core chooses the same creature again the dc will increase by one each time to a max of 20
(every 2 rounds after the creature is infected they can make another con save to break control, and after 10 rounds they will no longer be able to make a con save)
(if the infected creature takes fire damage(min 5 or something of your choice) the infected creature will no longer be under the control of the viral spore.
pulse- the viral spore can make a magic pulse that can heal 2 infected creature for 2d4+2 for each one(this can only be used every 3 rounds)
gift- they can choose to lose all or some health points of a infected creature and give it to another with in a 10ft radius around the one losing the health points will be knocked (aka start making those death saving throws).(they can only use this if they have been infected for more than 10 rounds)
(this area is for stuff that would not go anywhere else)
the stats are for the core
the cr depends on many things so u choose
Description
can take they form of anything if it has infected it but if its a humanoid their eyes might have a blue hue coming in
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/29/2024 4:42:25 AM
|
1
|
1
|
1
|
Coming Soon
|
|
|
4/29/2024 4:46:20 AM
|
1
|
1
|
--
|
Coming Soon
|







Comments