Large Giant (Any), Neutral Evil
Armor Class 16 natural
Hit Points 39 (8d12 + 27)
Speed
STR
16 (+3)
DEX
15 (+2)
CON
17 (+3)
INT
1 (-5)
WIS
5 (-3)
CHA
2 (-4)
Condition Immunities Charmed, Deafened, Exhaustion, Frightened, Poisoned
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

spilt up. the zombie golem splits into 6 smaller zombies when "killed"

Actions

Action Name. Enter the description for your action.

fist slam. Melee Weapon Attack: +4 to hit, reach 10 ft., 2 target. Hit: # (2d12 + 8) bludgeoning damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a zombie made out of smaller zombies

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

the_dark_dm

Comments

Posts Quoted:
Reply
Clear All Quotes