Large Construct, Unaligned
Armor Class 17 natural armor
Hit Points 195 (17d10 + 102)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
22 (+6)
INT
8 (-1)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft. , Passive Perception 10
Languages Understands the language of its creator but can’t speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Adaptive Armor. The Adaptoid is constructed to persevere through any kind of attack. After it takes damage, it gains resistance to the damage type until the end of its next turn. 

Immutable Form. The Adaptoid is immune to any spell or effect that would alter its form. 

Magic Resistance. The Adaptoid has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Adaptoid makes 2 slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 18 (2d12 + 5) bludgeoning damage. 

Rapid Cooldown (recharge 5-6). The Adaptoid unleashes a blast of scalding steam to defend itself against melee attackers. Each creature within 30 feet of the Adaptoid must make a DC 17 Strength saving throw. On a failure, a creature is pushed up to 40 feet away from the Adaptoid and takes 22 (4d10) fire damage. Creatures that succeed the saving throw take only half as much damage and are not pushed. 

Reactions

Absorb Elements (3/day). The Adaptoid can cast absorb elements

Description

Before the artificers of House Cannith devised the Warforged Colossus, the Adaptoid was the crowning achievement of their Creation Forges. Able to reduce the blow of even the most powerful enemy’s attack to nothing more than the prick from a sewing needle, the Adaptoid is truly the pinnacle of the world’s understanding of defensive magic. Even the devastation wrought by The Mourning wasn’t enough to put these masterwork machines down. They can still be seen wandering the wastes of the Mournlands collecting parts to repair themselves and continue defending their long dead creators. 

G_Man63

Comments

Posts Quoted:
Reply
Clear All Quotes