Medium Construct, Typically Chaotic Evil
Armor Class 18 (adamantine plating)
Hit Points 190 (20d12 + 60)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
15 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +7, DEX +6, CON +7
Skills Athletics +7, Intimidation +4, Perception +3
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison, Thunder
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages All
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Rage Protocol. When the AD Combat Droid detects a non-undead, non-construct creature within 60 feet, it enters a berserk state. While in this state, it gains advantage on melee attack rolls but must use its movement to approach the nearest organic creature. It lasts until all organic creatures within range are dead or disabled.

Thunder Core. Whenever the AD Combat Droid would take thunder damage, it instead regains hit points equal to half the damage that would have been dealt.

Overloaded Circuits (Vulnerable to Lightning). The AD Combat Droid struggles to maintain its internal systems when exposed to high electrical surges. Whenever it takes lightning damage, it must make a DC 16 Constitution saving throw or be stunned until the end of its next turn.

Self-Preservation Protocol. If reduced to below half its maximum hit points, the AD Combat Droid gains +2 to AC until the start of its next turn. This ability can only occur once per combat encounter.

Actions

Multiattack. The AD Combat Droid makes two attacks: one with its blaster carbine and one with its dagger.

Blaster Carbine. Ranged Weapon Attack: +6 to hit, range 60/180 ft., one target. Hit: 14 (2d8+5) radiant damage.

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.

Thunder Blast (Recharge 4-6). The AD Combat Droid releases a concussive wave of thunderous energy from its core. Each creature in a 20-foot radius must make a DC 15 Constitution saving throw or take 27 (6d8) thunder damage and be pushed 10 feet away from the droid. On a successful save, the creature takes half damage and isn’t pushed.

Reactions

Return Protocol. When an enemy within 60 feet of the AD Combat Droid makes a ranged attack, it can use its reaction to move up to half its speed toward the enemy without provoking opportunity attacks.

Description

Description: An ancient construct designed for combat, the AD Combat Droid identifies all non-undead, non-construct life forms as hostile. Its eyes burn with dark red light, glowing brighter the closer it comes to organic matter. When it enters its battle protocol, the droid unleashes terrifying speed and ferocity, targeting any creature that falls into its detection systems. Wielding both a blaster carbine and a dagger, this relentless machine of war prefers direct combat to precision, often chasing its prey until completely disabled.

Lore: The AD Combat Droid's design is rooted in a forgotten age of war and conflict. Once mass-produced by a sinister organization, these relentless constructs were programmed to eradicate all living beings they encountered. Over the centuries, most remaining droids were reprogrammed, dismantled, or simply deactivated, but an unlucky few wandered into ruinous lands, left to fester. Adventurers who come across these rogue war machines rarely survive the encounter.

Monster Tags: construct

WilliamTaylor7652

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