Medium Celestial, Typically Lawful Neutral
Armor Class 17 (Natural Armor)
Hit Points 147 (14d8 + 84)
Speed 0 ft., fly 120 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
22 (+6)
INT
18 (+4)
WIS
22 (+6)
CHA
22 (+6)
Saving Throws CON +11, WIS +11, CHA +11
Skills Perception +11, Persuasion +11, Religion +14
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 22
Languages All, Telepathy 120 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Miracle Performer. When the angel casts the Lesser Restoration or Greater Restoration spells, it instead affects each creature of the angel's choice within 60 ft. of it.

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Angelic Charm. The angel ignores any immunity to the Charmed condition.

Actions

Multiattack. The angel uses its Virtuous Ardor, if available. It then makes two Blazing Hands attacks.

Blazing Hands. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (6d4+4) bludgeoning damage plus 3 (1d6) radiant damage, and the target has the Prone condition, which looks as though the target is genuflecting to the angel.

Virtuous Ardor (Recharge 6). The angel cries out in a virtuous ardor. Any creature within 240 ft. of the angel that dealt damage to it since its last turn must make a DC 19 Charisma saving throw. On a failure, a creature has the Charmed condition. A creature charmed in this way becomes indifferent to all creatures it was previously hostile towards, and falls Prone in genuflection and repentance. A charmed creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. If a charmed creature takes damage from a creature it is indifferent to, the effect ends. A creature that succeeds on its saving throw becomes immune to this angel's Virtuous Ardor for the next 24 hours.

Spellcasting. The angel casts one of the following spells, requiring no material components and using Wisdom as its spellcasting ability (spell save DC 19):

At Will: Cure Wounds, Detect Evil and Good, Light, Thaumaturgy
3/Day Each: Dispel Evil and Good, Lesser Restoration
1/Day Each: Greater Restoration, Protection from Evil and Good

Bonus Actions

Healing Cry. The angel chooses a creature within 240 ft. of it that can hear it. That creature regains 14 (4d6) hit points.

Description

Virtuos are angels known for their ability to work miracles. Their hands and voices radiate celestial magic, representing the healing power of divine magic and the gods. Yet, they are also known for demanding submission and complete adherence to a favored doctrine.

Someguythatplays

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