Medium monstrosity, chaotic evil
Armor Class 11
Hit Points 38 (7d8 + 7)
Speed 20 ft., fly 40 ft.
12 (+1)
13 (+1)
12 (+1)
7 (-2)
10 (+0)
13 (+1)
Skills Stealth +10
Senses Darkvision, Passive Perception 10
Languages Common
Challenge 1 (200 XP)

Lone hunters who prefer to hunt at night using stealth, these harpies have have owlish features and excellent Low-Level Light Vision. They've also been known to fashion crude jerkins from their shed feathers to help hide better and to make their flight even stealthier. This has led to a some cultures mistaking them for much more supernatural beings from myths and legends.

  • Perfect camouflage. pick one terrain in which to Hide in Plain Sight when motionless.

  • Silent flight. The feathers on their wings are designed to cancel out the sound of their movement +10 to stealth checks when flying.




Multiattack. The harpy makes two attacks: one with its claws and one with its club.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this harpy's song for the next 24 hours.



A harpy combines the body, legs, and wings of an owl with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.

Monster Tags: Misc Creature

Environment: CoastalForestHillMountain