Armor Class
12
Hit Points
56
(8d10 + 12)
Speed
30 ft., climb 20 ft.
STR
18
(+4)
DEX
10
(+0)
CON
18
(+4)
INT
1
(-5)
WIS
10
(+0)
CHA
10
(+0)
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Poisoned
Senses
Darkvision 60 ft, Passive Perception 13
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 Hit point instead.
Actions
Multiattack. The Zombear makes two attacks: One with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (2d8 + 4) Piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (3d6 + 4) Piercing damage.
Reactions
Opportunity Attack
Description
A zombified bear, a grotesque rotten bear that is always hunting after fresh meat of any type.







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