Medium swarm of Tiny fey, Neutral Good
Armor Class 17
Hit Points 25 (1d4 - 1)
Speed 10 ft., fly 30 ft.
STR
2 (-4)
DEX
25 (+7)
CON
8 (-1)
INT
14 (+2)
WIS
19 (+4)
CHA
23 (+6)
Saving Throws DEX +9, WIS +6, CHA +8
Skills Perception +4, Stealth +7
Senses Passive Perception 23
Languages Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.

Swarm. The swarm can occupy another creature’s space and vice versa. The swarm can move through any space big enough for a Tiny pixie. A pixie swarm can concentrate on up to 4 spells at once and, if they fail a concentration check, choose which spell’s concentration breaks.

Innate Spellcasting. The pixie’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring only its pixie dust as a component:

At will: druidcraft

4/day each: confusion, counterspell, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

Actions

Superior Invisibility. The pixie swarm magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie swarm wears or carries is invisible with it.

Lair and Lair Actions

Twilight Ball. A swarm of pixies will typically gather in the gentle light of the moon at night and have a glorious celebration of their renewed vitality and youth. Any creature they welcome into their beautiful dance must make a DC 17 Intelligence saving throw or be stuck in this dance for one round, after which they make another saving throw. If they fail this saving throw again, they are stuck in this dance for one minute, after which they make this saving throw again. If they fail a third time, the creature is stuck in this dance for 8 hours and wakes up with the swarm of pixies in the morning, seeing their grotesque day form.

Habitat: ForestGrasslandMountain

ClaytonCowan1

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