Medium monstrosity, chaotic evil
Armor Class 11
Hit Points 38 (7d8 + 7)
Speed 20 ft., fly 40 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
13 (+1)
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
  • Fierce fighter: Advantage on all strength checks.

  • Eagle eye: Eagle Harpy archers start with the Sharp Shooter feat.

 

 

 

Actions

Multiattack. The harpy makes two attacks: one with its claws and one with its club.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Warcry: The harpy makes an aggressive, screeching shout. All small, medium, and similarly sized large creatures in a 30 ft cone in front of the harpy must must succeed on a DC 11 Wisdom saving throw or be incapacitated for 1 round and frightened for 2 additional rounds. Affected creatures can make a will saving throw at the end of each turn. Can only be cast once every 2 minutes of combat.

A target that successfully saves is immune to this harpy's warcry for the next 24 hours.

 

Reactions

 

 

 

Description

A harpy combines the body, legs, and wings of an eagle with the torso, arms, and head of a human female. This harpies are taller and more muscular than the typical harpy, usually standing between 6'5” to 7'5”. Their feathery hair is usually gray, golden brown, or white while their feathers are typically a mix of medium and light grays or golden brown with cream and black accents. They've been known to successfully drag Goliaths from cliffs.

Monster Tags: Misc Creature

Environment: CoastalForestHillMountain

Gyrre

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