Minecrafter. Steve can craft items and construct complex structures with ease. He gains advantage on all Intelligence (Crafting) checks and can build twice as fast.
Endurance. Steve has advantage on Constitution saving throws and resistance to all damage types except psychic.
Legendary Resistance (3/Day). If Steve fails a saving throw, he can choose to succeed instead.
Multiattack. Steve makes two attacks with Sword Slash and one attack with Bow Shot.
Sword Slash. Steve swings his enchanted diamond sword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 31 (6d8 + 4) slashing damage.
Bow Shot. Steve fires an arrow from his enchanted bow. Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 42 (8d8 + 6) piercing damage. The target must make a DC 19 Dexterity saving throw or be restrained by a web-like substance for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
TNT Explosion. Steve ignites a block of TNT, causing a massive explosion (takes one turn to light). Each creature within a 20-foot radius sphere centered on the TNT must make a DC 19 Dexterity saving throw, taking 82 (15d10) fire damage on a failed save, or half as much damage on a successful one.
Steve can use up to 3 actions per long rest
Ender Pearl Teleport (Costs 1 Action). Steve throws an ender pearl, instantly teleporting up to 60 feet to an unoccupied space he can see.
Legendary Sword Slash (Costs 2 Actions). Steve performs a swift and powerful sword strike with lightning surrounding the sword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 27 (5d8 + 4) slashing damage.
Creeper Explosion (Costs 3 Actions). Steve creates an explosion similar to a creeper. Each creature within a 30-foot radius sphere centered on Steve must make a DC 19 Dexterity saving throw, taking 39 (7d10) piercing damage on a failed save, or half as much damage on a successful one. In addition, each creature within 5 feet of Steve must succeed on a DC 19 Dexterity saving throw or be knocked prone.







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