Medium Humanoid, Unaligned
Armor Class 19 Enchanted Diamond Armor
Hit Points 280 (22d12 + 135)
Speed 35 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +11, DEX +11, CON +11
Skills Perception +9, Survival +9
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Necrotic
Condition Immunities Exhaustion, Grappled
Senses Passive Perception 19
Languages Common Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Minecrafter. Steve can craft items and construct complex structures with ease. He gains advantage on all Intelligence (Crafting) checks and can build twice as fast.

Endurance. Steve has advantage on Constitution saving throws and resistance to all damage types except psychic.

Legendary Resistance (3/Day). If Steve fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Steve makes two attacks with Sword Slash and one attack with Bow Shot.

Sword Slash. Steve swings his enchanted diamond sword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 31 (6d8 + 4) slashing damage.

Bow Shot. Steve fires an arrow from his enchanted bow. Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 42 (8d8 + 6) piercing damage. The target must make a DC 19 Dexterity saving throw or be restrained by a web-like substance for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

TNT Explosion. Steve ignites a block of TNT, causing a massive explosion (takes one turn to light). Each creature within a 20-foot radius sphere centered on the TNT must make a DC 19 Dexterity saving throw, taking 82 (15d10) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Steve can use up to 3 actions per long rest

Ender Pearl Teleport (Costs 1 Action). Steve throws an ender pearl, instantly teleporting up to 60 feet to an unoccupied space he can see.

Legendary Sword Slash (Costs 2 Actions). Steve performs a swift and powerful sword strike with lightning surrounding the sword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 27 (5d8 + 4) slashing damage.

Creeper Explosion (Costs 3 Actions). Steve creates an explosion similar to a creeper. Each creature within a 30-foot radius sphere centered on Steve must make a DC 19 Dexterity saving throw, taking 39 (7d10) piercing damage on a failed save, or half as much damage on a successful one. In addition, each creature within 5 feet of Steve must succeed on a DC 19 Dexterity saving throw or be knocked prone.

Roxkebo

Comments

Posts Quoted:
Reply
Clear All Quotes