Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Sodium Breath (Recharge 5–6). The dragon exhales pure liquid sodium in a 30-foot line that is 5 feet wide. Each unoccupied space in the line that contains any amount of exposed water causes an explosion which deals 27 (5d10) fire damage to all creatures and objects within 15 feet, or half as much damage on a successful DC 14 Dexterity saving throw. Each creature in that line must succeed on a DC 14 Dexterity saving throw or be coated in foul smelling sodium slime. At the start of the dragon’s next turn the sodium ignites and all creatures covered in sodium take 60 (11d10) fire damage. If a creature covered in sodium comes into contact with water before the sodium ignites, the sodium coating the creature explodes causing all creatures and objects within 15 feet of the victim to take 60 (11d10) fire damage, or half as much on a DC 14 Dexterity saving throw. The primary victim automatically fails this save. A creature can use an action to douse themselves or an adjacent ally in oil to prevent the sodium slime from exploding for 1d4 hours, however, this will not prevent detonation due to exposure to water or future sodium breath attacks from exploding.
Description
Cold and calculating, orange dragons are just as likely to unleash a mighty roar while making for a defiant charge as they are to attack from ambush. Whatever the most advantageous strategy is, and often the one most likely to cause terror in their enemy, is the strategy the orange dragon opts for. Aside from their scales of blazing orange, the trademark feature of the orange dragon is its long, flat set of jaws similar to that of a crocodile. While no complete and agreed upon record of the orange dragon’s origin exists, it is widely agreed that they are the result of a rare mating between red and yellow dragons. Possessing both the unbridled ferocity of red dragons, and the patient nature of the yellow dragon, makes for a deadly combination. In no way is the melding of draconic heritage made more clear than in a demonstration of the orange dragon’s breath weapon, a line of pure sodium that can both ignite into flame and explode.
Draconic Rivalries. Their choice of climate can sometimes put them at odds with black dragons, who also tend to nest in damp locations such as swamps or mires. When this competition for territory arises, black dragons will almost always avoid fighting the more powerful orange dragons, opting either to leave entirely or begrudgingly accept a subordinate role to the orange dragon. Such alliances, however, are fragile and the black dragon will turn on its superior if it thinks it can win in a fight. Orange dragons also have a natural enemy in bronze dragons, who often compete with them for food and territory along the shorelines. Orange dragons seldom attempt to fight with their bronze rivals since they are much more evenly matched than their black dragon cousins.
Solitary Creatures. Orange dragons, like many of their kin, prefer to live in solitude. The one exception to this is when they have found a mate and are caring for a nest of eggs. During this time both parents contribute equally to protecting the nest and raising their young. Once the brood of orange dragons mature beyond the wyrmling stage, they are set to their own devices and the parents typically go their separate ways.
Omnivorous Diets. Orange dragons are mostly meat eaters, feeding on rain forest creatures and fish primarily, but enjoying tropical fruits as well. Humanoid creatures are also appreciated from time to time for the sport they provide the dragon, until they are finally caught and devoured that is. If nothing else is available, the dragon will resort to eating giant insects or fungus if it must. While this is not pleasant for the dragon, its natural poison resistance prevents it from becoming ill.
Credit to Dungeon Dad
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