Medium Or Small Ooze, Typically Chaotic Neutral
Armor Class 13 Natural
Hit Points 70 (10d10 + 30)
Speed 20 ft., climb 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
13 (+1)
WIS
6 (-2)
CHA
1 (-5)
Skills Acrobatics +0, Deception +0, Investigation +0
Damage Vulnerabilities Fire
Damage Resistances Force
Damage Immunities Acid, Cold, Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Poisoned, Prone
Senses Darkvision Cannot see in magical darkness , Passive Perception 10
Languages Undercommon --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amorphous. The slimefolk can move through a space as narrow as 6 inches wide without squeezing.

Corrosive Form. A creature that touches the slimefolk or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.

The simefolk can eat through 2-inch-thick, nonmagical wood or  in 1 round.

Spider Climb. The simefolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

melee weapon attack. short sword attack +1 to hit  reach 5 feet hit:3(1d6 +2)

Bonus Actions

stretch. the slime folk may grow 1 size larger for one round.

Reactions

Split. When a slimefolk that is Medium or larger is subjected to lightning or slashing damage, it splits into two news  slimefolk if it has at least 10 hit points. Each new pudding has hit points equal to half the original slimfolk, rounded down. New slimefolk are one size smaller than the original slimefolk.

Description

human shaped but made of slime.

Habitat: SwampUnderdarkUrban

WeavingNettles13