Large Monstrosity, Chaotic Evil
Armor Class 13
Hit Points 16 (2d10)
Speed
STR
11 (+0)
DEX
7 (-2)
CON
17 (+3)
INT
3 (-4)
WIS
1 (-5)
CHA
1 (-5)
Condition Immunities Paralyzed, Poisoned, Stunned
Senses Darkvision 100ft, Passive Perception 3
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

 

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 8 (2d6) piercing damage. 

Stab. Melle Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 4 (2d4) narcotic damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A large, roughly 20 ft, centipede covered with a thick green shell. If it fails to kill its prey with a bite, then it shall resort to its poisonous stinger.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

Fartlord62434122

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