Medium Humanoid, Lawful Neutral
Armor Class 15 (natural scale armour)
Hit Points 127 (15d10 + 45)
Speed 40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
17 (+3)
WIS
15 (+2)
CHA
18 (+4)
Skills Perception +5, Stealth +6
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common , Ophidian
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Nemetoa is a 5-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The Nemetoa has following Cleric spells prepared:
Cantrips (at will): Animal Friendship (snakes only), GuidanceMendingResistanceSacred Flame
1st level (4 slots): BaneCommandGuiding BoltInflict Wounds
2nd level (3 slots): blindness/deafnessHold PersonSpiritual Weapon
3rd level (2 slots): Beacon of HopeDispel Magic

Magic Resistance. The nemetoa has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nemetoa makes three melee attacks, but can only use its Bite and Constrict attacks once each.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage and 10 (3d6) poison damage. 

Constrict. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the nemetoa can't constrict another target. 

Obsidian Knife. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage. 

 

Description

Serpent Folk Nemetoa from the Chambers of the Serpent Folk Epic Encounters set.

Habitat: DesertForest

Cavinbrya

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