Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Foul Breath. a foul stench is emanating from the open gut of the zombie. characters make a con save of DC 13 or be dealt with 1d4 poison damage when they get pithing a 5 foot radius of the gut zombie and if they end their turn inside the radius

Actions

Multiattack. Zombie Gut can make one slam and one Gut Bite attack.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Gut Bite. melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) piercing damage. on successful hit target must make a Strength saving throw with a DC 11. on a fail save the target is restrained and can free themself with a strength saving throw of 11 to break free of its grasp.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. Their clothes are ragged exposing the stomach area revealing the expariments done by a lich removing its internal organs to perform mutilating the corpses in hopes to make a deadlier foot soldier to chew up enemies.

Habitat: Urban

RollingSkullNecromancer

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