Medium Or Small Aberration (Cursed), Chaotic Evil
Armor Class 6 Natural
Hit Points 5 (2d4)
Speed 10 ft.
STR
6 (-2)
DEX
16 (+3)
CON
8 (-1)
INT
7 (-2)
WIS
7 (-2)
CHA
9 (-1)
Saving Throws DEX +5
Damage Immunities Acid
Condition Immunities Exhaustion
Senses Passive Perception 25
Languages Voidish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Antivenoms On death the Acidspitter heals all creatures within 5ft for 5 health points and removes negative effects

 

Actions

 

Action Smack. Melee Weapon Attack: -1 to hit, reach 5 ft., 1 target. (1d4) bludeoning damage. 

Action Spit Attack. Ranged Weapon Attack: +2 to hit, range 50 ft., 1 target. Hit: the creature takes 1 damage every turn (2d4 + 1) Acid damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Wierd fleshy creature made of twisted meat powered by void energy

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Shiro707

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