Huge Undead, Unaligned
Armor Class 12 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 30 ft.
STR
22 (+6)
DEX
6 (-2)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie elephant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie elephant drops to 1 hit point instead.

Undead Rush. If the zombie elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the zombie elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Description

A hulking, grotesque monstrosity, the Zombie Elephant is a twisted reanimation of what was once a majestic creature. Stripped of its natural beauty and driven by an insatiable hunger, it roams the land as a lumbering undead behemoth, its decaying flesh hanging in tatters from its massive frame.

Monster Tags: Misc Creatureundead

Habitat: Underdark

Augora_DM

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