Medium Humanoid (Elf), Chaotic Neutral
Armor Class 16 Studded Leather
Hit Points 27 (3d8 + 9)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +6, CHA +4
Senses Darkvision 120 ft., Passive Perception 14
Languages Common, Elvish, Thieves' Cant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sneak Attack. While they have advantage on an attack, they can add an additional 2d6 to the damage roll

Actions

Multiattack. They make four attacks, each of which can be a Dagger or a Dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 4) piercing damage.

Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 4) piercing damage.

Shadow Jaunt. They teleport, along with any equipment they're wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it leaves and its destination must be in dim light or darkness.

Spellcasting. They cast one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

At will: minor illusion, prestidigitation

1/day each: charm person, disguise self, silent image, invisibility

Bonus Actions

Cunning Action. Using a bonus action they may take the Dash, Disengage, or Hide action.

Previous Versions

Name Date Modified Views Adds Version Actions
6/19/2024 2:36:19 AM
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Monster Tags: rogue

Habitat: Urban

Lil_Ricky