Sneak Attack. While they have advantage on an attack, they can add an additional 2d6 to the damage roll
Multiattack. They make four attacks, each of which can be a Dagger or a Dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 4) piercing damage.
Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 4) piercing damage.
Shadow Jaunt. They teleport, along with any equipment they're wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it leaves and its destination must be in dim light or darkness.
Spellcasting. They cast one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: minor illusion, prestidigitation
1/day each: charm person, disguise self, silent image, invisibility
Cunning Action. Using a bonus action they may take the Dash, Disengage, or Hide action.
Previous Versions
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